#ifndef LEngine_h
#define LEngine_h

#define GL_SILENCE_DEPRECATION
#define STB_IMAGE_IMPLEMENTATION

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <stb_image.h>

#include "util/Singleton.h"
#include "util/FileUtil.h"
#include "gl/Shader.h"
#include "gl/Texture2D.h"
#include "gl/Mesh.h"
#include "gl/Camera.h"
#include "core/Node.h"
#include "core/Sprite2D.h"
#include "core/Application.h"

#endif